Srauy Sam (Oakland University Usa) - Race Culture And The Video Game Industry A Vicious Circuit - PaperbackBinding: Paperback Description: A detailed and much needed examination of how systemic racism in the US shaped the culture market logic and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console PC and indie) from a critical political economic lens this book specifically examines the history of how such practices created enabled and maintained racism through the
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Binding: Paperback
Description: A detailed and much needed examination of how systemic racism in the US shaped the culture market logic and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console PC and indie) from a critical political economic lens this book specifically examines the history of how such practices created enabled and maintained racism through the imagined gamer. The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a Vicious Circuit that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry from indie game developers to larger profit - driven companies responded to changing attitudes in the 2010s where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this Vicious Circuit . A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies cultural studies game studies critical race studies and beyond.
Title: Race Culture And The Video Game Industry A Vicious Circuit
Author(s): Srauy Sam (Oakland University Usa)
Publisher: Taylor & Francis Ltd
Barcode: 9781032398068
Pages: 158 Pages, 2 Line Drawings, Black And White; 3 Halftones, Black And White; 5 Illustrations, Black An
Publication Date: 4/29/2024
Category: Information Technology Industries
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Srauy Sam (Oakland University Usa) - Race Culture And The Video Game Industry A Vicious Circuit - Paperback